std:: breakpoint
Defined in header
<debugging>
|
||
void
breakpoint
(
)
noexcept
;
|
(since C++26) | |
Unconditional breakpoint: Attempts to temporarily stop program execution and pass control to the debugger, regardless of whether the presence of a debugger can be detected. The behavior of this function is implementation-defined.
Notes
The intent of this function is allowing for runtime control of breakpoints beyond what might be available from a debugger while not causing the program to exit. For example, breaking when an infrequent non-critical condition is detected, allowing programmatic control with complex runtime sensitive conditions, breaking on user input to inspect context in interactive programs without needing to switch to the debugger application, etc.
This function standardizes many similar existing facilities:
__builtin_debugtrap
from LLVM,
__debugbreak
from Win32 API,
debugger_break
from
boost.test
,
assert
(
false
)
,
_asm
{
int
3
}
(MSVC) and
asm
(
"int3"
)
(GCC/clang) for x86 targets,
etc
.
Feature-test macro | Value | Std | Feature |
---|---|---|---|
__cpp_lib_debugging
|
202311L | (C++26) | Debugging support library |
202403L | (C++26) |
Replaceable
std::is_debugger_present
|
Example
This section is incomplete
Reason: no example |
See also
(C++26)
|
checks whether a program is running under the control of a debugger
(function) |
(C++26)
|
calls
std::breakpoint
if
std::is_debugger_present
returns
true
(function) |
External links
1. |
armKEIL:
__breakpoint
intrinsic
|
2. | Portable Snippets: Debugging assertions and traps |
3. |
EASTL:
EASTL_DEBUG_BREAK
|
4. |
Catch2:
CATCH_TRAP
and
CATCH_BREAK_INTO_DEBUGGER
|
5. |
Unreal Engine:
DebugBreak
|
6. |
JUCE:
JUCE_BREAK_IN_DEBUGGER
|
7. |
Dear ImGui:
IM_DEBUG_BREAK
|
8. |
AWS C Common:
aws_debug_break
|