std::shuffle_order_engine<Engine,K>:: seed

From cppreference.com

void seed ( ) ;
(1) (since C++11)
void seed ( result_type value ) ;
(2) (since C++11)
template < class SeedSeq >
void seed ( SeedSeq & seq ) ;
(3) (since C++11)

Reinitializes the internal state of the underlying engine using a new seed value.

1) Seeds the underlying engine with the default seed value. Effectively calls e. seed ( ) , where e is the underlying engine.
2) Seeds the underlying engine with the seed value value . Effectively calls e. seed ( value ) , where e is the underlying engine.
3) Seeds the underlying engine with the seed sequence seq . Effectively calls e. seed ( seq ) , where e is the underlying engine.
This overload participates in overload resolution only if SeedSeq satisfies the requirements of SeedSequence .

Parameters

value - seed value to use in the initialization of the internal state of the underlying engine
seq - seed sequence to use in the initialization of the internal state of the underlying engine

Exceptions

3) If SeedSeq is not std::seed_seq , throws the exceptions thrown by the seq.generate call.

Defect reports

The following behavior-changing defect reports were applied retroactively to previously published C++ standards.

DR Applied to Behavior as published Correct behavior
LWG 2181 C++11 overload ( 3 ) would not throw even if the seq.generate call throws propagates the exception