std:: unreachable
From cppreference.com
C++
Utilities library
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Program support utilities
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unreachable
(C++23)
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Defined in header
<utility>
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[
[
noreturn
]
]
void
unreachable
(
)
;
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(since C++23) | |
Invokes undefined behavior at a given point.
An implementation may use this to optimize impossible code branches away (typically, in optimized builds) or to trap them to prevent further execution (typically, in debug builds).
Notes
| Feature-test macro | Value | Std | Feature |
|---|---|---|---|
__cpp_lib_unreachable
|
202202L | (C++23) |
std::unreachable
|
Possible implementation
[[noreturn]] inline void unreachable() { // Uses compiler specific extensions if possible. // Even if no extension is used, undefined behavior is still raised by // an empty function body and the noreturn attribute. #if defined(_MSC_VER) && !defined(__clang__) // MSVC __assume(false); #else // GCC, Clang __builtin_unreachable(); #endif } |
Example
Run this code
#include <cassert> #include <cstddef> #include <cstdint> #include <utility> #include <vector> struct Color { std::uint8_t r, g, b, a; }; // Assume that only restricted set of texture caps is supported. void generate_texture(std::vector<Color>& tex, std::size_t xy) { switch (xy) { case 128: [[fallthrough]]; case 256: [[fallthrough]]; case 512: /* ... */ tex.clear(); tex.resize(xy * xy, Color{0, 0, 0, 0}); break; default: std::unreachable(); } } int main() { std::vector<Color> tex; generate_texture(tex, 128); // OK assert(tex.size() == 128 * 128); generate_texture(tex, 32); // Results in undefined behavior }
Possible output:
Segmentation fault
See also
[[
assume
(
expression
)]]
(C++23)
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specifies that the
expression
will always evaluate to
true
at a given point
(attribute specifier) |
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(C++20)
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informs the compiler that a pointer is aligned
(function template) |
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C documentation
for
unreachable
|
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External Links
| 1. |
GCC docs:
__builtin_unreachable
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| 2. |
Clang docs:
__builtin_unreachable
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| 3. |
MSVC docs:
__assume
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