std::allocator<T>:: destroy
From cppreference.com
C++
Dynamic memory management
|
|
std::allocator
Member functions | ||||
(until C++20)
|
||||
(C++23)
|
||||
(until C++20)
|
||||
(until C++20)
|
||||
allocator::destroy
(until C++20)
|
||||
Non-member functions | ||||
(until C++20)
|
Defined in header
<memory>
|
||
void
destroy
(
pointer p
)
;
|
(1) | (until C++11) |
template
<
class
U
>
void destroy ( U * p ) ; |
(2) |
(since C++11)
(deprecated in C++17) (removed in C++20) |
Calls the destructor of the object pointed to by p .
1)
Calls
p
-
>
~T
(
)
.
2)
Calls
p
-
>
~U
(
)
.
Parameters
p | - | pointer to the object that is going to be destroyed |
Return value
(none)
Defect reports
The following behavior-changing defect reports were applied retroactively to previously published C++ standards.
DR | Applied to | Behavior as published | Correct behavior |
---|---|---|---|
LWG 400 | C++98 |
p
was cast to
T*
, which is the type of
p
|
removed the redundant cast |
See also
[static]
|
destructs an object stored in the allocated storage
(function template) |
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