std:: realloc
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Defined in header
<cstdlib>
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void
*
realloc
(
void
*
ptr,
std::
size_t
new_size
)
;
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Reallocates the given area of memory (
implicitly creating
objects in the destination area). It must be previously allocated by
std::malloc
,
std::calloc
or
std::realloc
and not yet freed with
std::free
, otherwise, the results are undefined.
The reallocation is done by either:
If there is not enough memory, the old memory block is not freed and null pointer is returned.
If ptr is a null pointer, the behavior is the same as calling std:: malloc ( new_size ) .
If new_size is zero, the behavior is implementation defined: null pointer may be returned (in which case the old memory block may or may not be freed) or some non-null pointer may be returned that may not be used to access storage. Such usage is deprecated (via C DR 400 ). (since C++20)
The following functions are required to be thread-safe:
Calls to these functions that allocate or deallocate a particular unit of storage occur in a single total order, and each such deallocation call happens-before the next allocation (if any) in this order. |
(since C++11) |
Parameters
ptr | - | pointer to the memory area to be reallocated |
new_size | - | new size of the array |
Return value
On success, returns a pointer to the beginning of newly allocated memory. To avoid a memory leak, the returned pointer must be deallocated with
std::free
or
std::realloc
. The original pointer
ptr
is invalidated and any access to it is
undefined behavior
(even if reallocation was in-place).
On failure, returns a null pointer. The original pointer ptr remains valid and may need to be deallocated with std::free .
Notes
Because reallocation may involve bytewise copying (regardless of whether it expands or contracts the area), it is necessary (but not sufficient) for those objects to be of TriviallyCopyable type.
Some non-standard libraries define a type trait "BitwiseMovable" or "Relocatable", which describes a type that does not have:
- external references (e.g. nodes of a list or a tree that holds reference to another element), and
- internal references (e.g. member pointer which might hold the address of another member).
Objects of such type can be accessed after their storage is reallocated even if their copy constructors are not trivial.
Example
#include <cassert> #include <cstdlib> #include <new> class MallocDynamicBuffer { char* p; public: explicit MallocDynamicBuffer(std::size_t initial = 0) : p(nullptr) { resize(initial); } ~MallocDynamicBuffer() { std::free(p); } void resize(std::size_t newSize) { if (newSize == 0) // this check is not strictly needed, { std::free(p); // but zero-size realloc is deprecated in C p = nullptr; } else { if (void* mem = std::realloc(p, newSize)) p = static_cast<char*>(mem); else throw std::bad_alloc(); } } char& operator[](size_t n) { return p[n]; } char operator[](size_t n) const { return p[n]; } }; int main() { MallocDynamicBuffer buf1(1024); buf1[5] = 'f'; buf1.resize(10); // shrink assert(buf1[5] == 'f'); buf1.resize(1024); // grow assert(buf1[5] == 'f'); }
See also
C documentation
for
realloc
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