std:: destroy_at
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Defined in header
<memory>
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||
template
<
class
T
>
void destroy_at ( T * p ) ; |
(since C++17)
(until C++20) |
|
template
<
class
T
>
constexpr void destroy_at ( T * p ) ; |
(since C++20) | |
If
T
is not an array type, calls the destructor of the object pointed to by
p
, as if by
p
-
>
~T
(
)
.
If
T
is an array type,
the program is ill-formed
(until C++20)
recursively destroys elements of
*
p
in order, as if by calling
std::
destroy
(
std::
begin
(
*
p
)
,
std::
end
(
*
p
)
)
(since C++20)
.
Parameters
p | - | a pointer to the object to be destroyed |
Return value
(none)
Possible implementation
template<class T> constexpr void destroy_at(T* p) { if constexpr (std::is_array_v<T>) for (auto &elem : *p) (destroy_at)(std::addressof(elem)); else p->~T(); } // C++17 version: // template<class T> void destroy_at(T* p) { p->~T(); } |
Notes
destroy_at
deduces the type of object to be destroyed and hence avoids writing it explicitly in the destructor call.
When
|
(since C++20) |
Example
The following example demonstrates how to use
destroy_at
to destroy a contiguous sequence of elements.
#include <iostream> #include <memory> #include <new> struct Tracer { int value; ~Tracer() { std::cout << value << " destructed\n"; } }; int main() { alignas(Tracer) unsigned char buffer[sizeof(Tracer) * 8]; for (int i = 0; i < 8; ++i) new(buffer + sizeof(Tracer) * i) Tracer{i}; //manually construct objects auto ptr = std::launder(reinterpret_cast<Tracer*>(buffer)); for (int i = 0; i < 8; ++i) std::destroy_at(ptr + i); }
Output:
0 destructed 1 destructed 2 destructed 3 destructed 4 destructed 5 destructed 6 destructed 7 destructed
See also
(C++17)
|
destroys a range of objects
(function template) |
(C++17)
|
destroys a number of objects in a range
(function template) |
(C++20)
|
creates an object at a given address
(function template) |
(C++20)
|
destroys an object at a given address
(algorithm function object) |