std::ranges:: destroy_at
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Defined in header
<memory>
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Call signature
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template
<
std::
destructible
T
>
constexpr void destroy_at ( T * p ) noexcept ; |
(since C++20) | |
If
T
is not an array type, calls the destructor of the object pointed to by
p
, as if by
p->~T()
. Otherwise, recursively destroys elements of
*
p
in order, as if by calling
std::
destroy
(
std::
begin
(
*
p
)
,
std::
end
(
*
p
)
)
.
The function-like entities described on this page are algorithm function objects (informally known as niebloids ), that is:
- Explicit template argument lists cannot be specified when calling any of them.
- None of them are visible to argument-dependent lookup .
- When any of them are found by normal unqualified lookup as the name to the left of the function-call operator, argument-dependent lookup is inhibited.
Parameters
p | - | a pointer to the object to be destroyed |
Return value
(none)
Possible implementation
struct destroy_at_fn { template<std::destructible T> constexpr void operator()(T *p) const noexcept { if constexpr (std::is_array_v<T>) for (auto &elem : *p) operator()(std::addressof(elem)); else p->~T(); } }; inline constexpr destroy_at_fn destroy_at{}; |
Notes
destroy_at
deduces the type of object to be destroyed and hence avoids writing it explicitly in the destructor call.
When
destroy_at
is called in the evaluation of some
constant expression
e
, the argument
p
must point to an object whose lifetime began within the evaluation of
e
.
Example
The following example demonstrates how to use
ranges::destroy_at
to destroy a contiguous sequence of elements.
#include <iostream> #include <memory> #include <new> struct Tracer { int value; ~Tracer() { std::cout << value << " destructed\n"; } }; int main() { alignas(Tracer) unsigned char buffer[sizeof(Tracer) * 8]; for (int i = 0; i < 8; ++i) new(buffer + sizeof(Tracer) * i) Tracer{i}; //manually construct objects auto ptr = std::launder(reinterpret_cast<Tracer*>(buffer)); for (int i = 0; i < 8; ++i) std::ranges::destroy_at(ptr + i); }
Output:
0 destructed 1 destructed 2 destructed 3 destructed 4 destructed 5 destructed 6 destructed 7 destructed
See also
(C++20)
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destroys a range of objects
(algorithm function object) |
(C++20)
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destroys a number of objects in a range
(algorithm function object) |
(C++20)
|
creates an object at a given address
(algorithm function object) |
(C++17)
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destroys an object at a given address
(function template) |