std:: destroy
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Defined in header
<memory>
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(1) | ||
template
<
class
ForwardIt
>
void destroy ( ForwardIt first, ForwardIt last ) ; |
(since C++17)
(until C++20) |
|
template
<
class
ForwardIt
>
constexpr void destroy ( ForwardIt first, ForwardIt last ) ; |
(since C++20) | |
template
<
class
ExecutionPolicy,
class
ForwardIt
>
void destroy ( ExecutionPolicy && policy, ForwardIt first, ForwardIt last ) ; |
(2) | (since C++17) |
[
first
,
last
)
, as if by
for (; first != last; ++first) std::destroy_at(std::addressof(*first));
std:: is_execution_policy_v < std:: decay_t < ExecutionPolicy >> is true . |
(until C++20) |
std:: is_execution_policy_v < std:: remove_cvref_t < ExecutionPolicy >> is true . |
(since C++20) |
Parameters
first, last | - | the range of elements to destroy |
policy | - | the execution policy to use. See execution policy for details. |
Type requirements | ||
-
ForwardIt
must meet the requirements of
LegacyForwardIterator
.
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||
-
ForwardIt
may throw exceptions.
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Return value
(none)
Complexity
Linear in the distance between first and last .
Exceptions
The overload with a template parameter named
ExecutionPolicy
reports errors as follows:
-
If execution of a function invoked as part of the algorithm throws an exception and
ExecutionPolicy
is one of the standard policies , std::terminate is called. For any otherExecutionPolicy
, the behavior is implementation-defined. - If the algorithm fails to allocate memory, std::bad_alloc is thrown.
Possible implementation
template<class ForwardIt> constexpr // since C++20 void destroy(ForwardIt first, ForwardIt last) { for (; first != last; ++first) std::destroy_at(std::addressof(*first)); } |
Example
The following example demonstrates how to use
destroy
to destroy a contiguous sequence of elements.
#include <iostream> #include <memory> #include <new> struct Tracer { int value; ~Tracer() { std::cout << value << " destructed\n"; } }; int main() { alignas(Tracer) unsigned char buffer[sizeof(Tracer) * 8]; for (int i = 0; i < 8; ++i) new(buffer + sizeof(Tracer) * i) Tracer{i}; //manually construct objects auto ptr = std::launder(reinterpret_cast<Tracer*>(buffer)); std::destroy(ptr, ptr + 8); }
Output:
0 destructed 1 destructed 2 destructed 3 destructed 4 destructed 5 destructed 6 destructed 7 destructed
See also
(C++17)
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destroys a number of objects in a range
(function template) |
(C++17)
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destroys an object at a given address
(function template) |
(C++20)
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destroys a range of objects
(algorithm function object) |