std:: fma, std:: fmaf, std:: fmal

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Common mathematical functions
Nearest integer floating point operations
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Floating point manipulation functions
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Classification and comparison
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Types
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Macro constants
Defined in header <cmath>
(1)
float fma ( float x, float y, float z ) ;

double fma ( double x, double y, double z ) ;

long double fma ( long double x, long double y, long double z ) ;
(since C++11)
(until C++23)
constexpr /* floating-point-type */

fma ( /* floating-point-type */ x,
/* floating-point-type */ y,

/* floating-point-type */ z ) ;
(since C++23)
float fmaf ( float x, float y, float z ) ;
(2) (since C++11)
(constexpr since C++23)
long double fmal ( long double x, long double y, long double z ) ;
(3) (since C++11)
(constexpr since C++23)
#define FP_FAST_FMA  /* implementation-defined */
(4) (since C++11)
#define FP_FAST_FMAF /* implementation-defined */
(5) (since C++11)
#define FP_FAST_FMAL /* implementation-defined */
(6) (since C++11)
Defined in header <cmath>
template < class Arithmetic1, class Arithmetic2, class Arithmetic3 >

/* common-floating-point-type */

fma ( Arithmetic1 x, Arithmetic2 y, Arithmetic3 z ) ;
(A) (since C++11)
(constexpr since C++23)
1-3) Computes x * y + z as if to infinite precision and rounded only once to fit the result type. The library provides overloads of std::fma for all cv-unqualified floating-point types as the type of the parameters x , y and z . (since C++23)
4-6) If the macro constants FP_FAST_FMA , FP_FAST_FMAF , or FP_FAST_FMAL are defined, the function std::fma evaluates faster (in addition to being more precise) than the expression x * y + z for double , float , and long double arguments, respectively. If defined, these macros evaluate to integer 1 .
A) Additional overloads are provided for all other combinations of arithmetic types.

Parameters

x, y, z - floating-point or integer values

Return value

If successful, returns the value of x * y + z as if calculated to infinite precision and rounded once to fit the result type (or, alternatively, calculated as a single ternary floating-point operation).

If a range error due to overflow occurs, ±HUGE_VAL , ±HUGE_VALF , or ±HUGE_VALL is returned.

If a range error due to underflow occurs, the correct value (after rounding) is returned.

Error handling

Errors are reported as specified in math_errhandling .

If the implementation supports IEEE floating-point arithmetic (IEC 60559),

  • If x is zero and y is infinite or if x is infinite and y is zero, and
    • if z is not a NaN, then NaN is returned and FE_INVALID is raised,
    • if z is a NaN, then NaN is returned and FE_INVALID may be raised.
  • If x * y is an exact infinity and z is an infinity with the opposite sign, NaN is returned and FE_INVALID is raised.
  • If x or y are NaN, NaN is returned.
  • If z is NaN, and x * y is not 0 * Inf or Inf * 0 , then NaN is returned (without FE_INVALID ).

Notes

This operation is commonly implemented in hardware as fused multiply-add CPU instruction. If supported by hardware, the appropriate FP_FAST_FMA ? macros are expected to be defined, but many implementations make use of the CPU instruction even when the macros are not defined.

POSIX ( fma , fmaf , fmal ) additionally specifies that the situations specified to return FE_INVALID are domain errors.

Due to its infinite intermediate precision, std::fma is a common building block of other correctly-rounded mathematical operations, such as std::sqrt or even the division (where not provided by the CPU, e.g. Itanium ).

As with all floating-point expressions, the expression x * y + z may be compiled as a fused multiply-add unless the #pragma STDC FP_CONTRACT is off.

The additional overloads are not required to be provided exactly as (A) . They only need to be sufficient to ensure that for their first argument num1 , second argument num2 and third argument num3 :

  • If num1 , num2 or num3 has type long double , then std :: fma ( num1, num2, num3 ) has the same effect as std :: fma ( static_cast < long double > ( num1 ) ,
    static_cast < long double > ( num2 ) ,
    static_cast < long double > ( num3 ) )
    .
  • Otherwise, if num1 , num2 and/or num3 has type double or an integer type, then std :: fma ( num1, num2, num3 ) has the same effect as std :: fma ( static_cast < double > ( num1 ) ,
    static_cast < double > ( num2 ) ,
    static_cast < double > ( num3 ) )
    .
  • Otherwise, if num1 , num2 or num3 has type float , then std :: fma ( num1, num2, num3 ) has the same effect as std :: fma ( static_cast < float > ( num1 ) ,
    static_cast < float > ( num2 ) ,
    static_cast < float > ( num3 ) )
    .
(until C++23)

If num1 , num2 and num3 have arithmetic types, then std :: fma ( num1, num2, num3 ) has the same effect as std :: fma ( static_cast < /* common-floating-point-type */ > ( num1 ) ,
static_cast < /* common-floating-point-type */ > ( num2 ) ,
static_cast < /* common-floating-point-type */ > ( num3 ) )
, where /* common-floating-point-type */ is the floating-point type with the greatest floating-point conversion rank and greatest floating-point conversion subrank among the types of num1 , num2 and num3 , arguments of integer type are considered to have the same floating-point conversion rank as double .

If no such floating-point type with the greatest rank and subrank exists, then overload resolution does not result in a usable candidate from the overloads provided.

(since C++23)

Example

#include <cfenv>
#include <cmath>
#include <iomanip>
#include <iostream>
 
#ifndef __GNUC__
#pragma STDC FENV_ACCESS ON
#endif
 
int main()
{
    // demo the difference between fma and built-in operators
    const double in = 0.1;
    std::cout << "0.1 double is " << std::setprecision(23) << in
              << " (" << std::hexfloat << in << std::defaultfloat << ")\n"
              << "0.1*10 is 1.0000000000000000555112 (0x8.0000000000002p-3), "
              << "or 1.0 if rounded to double\n";
 
    const double expr_result = 0.1 * 10 - 1;
    const double fma_result = std::fma(0.1, 10, -1);
    std::cout << "0.1 * 10 - 1 = " << expr_result
              << " : 1 subtracted after intermediate rounding\n"
              << "fma(0.1, 10, -1) = " << std::setprecision(6) << fma_result << " ("
              << std::hexfloat << fma_result << std::defaultfloat << ")\n\n";
 
    // fma is used in double-double arithmetic
    const double high = 0.1 * 10;
    const double low = std::fma(0.1, 10, -high);
    std::cout << "in double-double arithmetic, 0.1 * 10 is representable as "
              << high << " + " << low << "\n\n";
 
    // error handling 
    std::feclearexcept(FE_ALL_EXCEPT);
    std::cout << "fma(+Inf, 10, -Inf) = " << std::fma(INFINITY, 10, -INFINITY) << '\n';
    if (std::fetestexcept(FE_INVALID))
        std::cout << "    FE_INVALID raised\n";
}

Possible output:

0.1 double is 0.10000000000000000555112 (0x1.999999999999ap-4)
0.1*10 is 1.0000000000000000555112 (0x8.0000000000002p-3), or 1.0 if rounded to double
0.1 * 10 - 1 = 0 : 1 subtracted after intermediate rounding
fma(0.1, 10, -1) = 5.55112e-17 (0x1p-54)
 
in double-double arithmetic, 0.1 * 10 is representable as 1 + 5.55112e-17
 
fma(+Inf, 10, -Inf) = -nan
    FE_INVALID raised

See also

(C++11) (C++11) (C++11)
signed remainder of the division operation
(function)
(C++11) (C++11) (C++11)
signed remainder as well as the three last bits of the division operation
(function)