std:: nearbyint, std:: nearbyintf, std:: nearbyintl
Defined in header
<cmath>
|
||
(1) | ||
float
nearbyint
(
float
num
)
;
double
nearbyint
(
double
num
)
;
|
(until C++23) | |
/* floating-point-type */
nearbyint ( /* floating-point-type */ num ) ; |
(since C++23) | |
float
nearbyintf
(
float
num
)
;
|
(2) | (since C++11) |
long
double
nearbyintl
(
long
double
num
)
;
|
(3) | (since C++11) |
Additional overloads
(since C++11)
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||
Defined in header
<cmath>
|
||
template
<
class
Integer
>
double nearbyint ( Integer num ) ; |
(A) | |
std::nearbyint
for all cv-unqualified floating-point types as the type of the parameter.
(since C++23)
A)
Additional overloads are provided for all integer types, which are treated as
double
.
|
(since C++11) |
Parameters
num | - | floating-point or integer value |
Return value
The nearest integer value to num , according to the current rounding mode , is returned.
Error handling
This function is not subject to any of the errors specified in math_errhandling .
If the implementation supports IEEE floating-point arithmetic (IEC 60559),
- FE_INEXACT is never raised.
- If num is ±∞, it is returned, unmodified.
- If num is ±0, it is returned, unmodified.
- If num is NaN, NaN is returned.
Notes
The only difference between
std::nearbyint
and
std::rint
is that
std::nearbyint
never raises
FE_INEXACT
.
The largest representable floating-point values are exact integers in all standard floating-point formats, so
std::nearbyint
never overflows on its own; however the result may overflow any integer type (including
std::intmax_t
), when stored in an integer variable.
If the current rounding mode is FE_TONEAREST , this function rounds to even in halfway cases (like std::rint , but unlike std::round ).
The additional overloads are not required to be provided exactly as (A) . They only need to be sufficient to ensure that for their argument num of integer type, std :: nearbyint ( num ) has the same effect as std :: nearbyint ( static_cast < double > ( num ) ) .
Example
#include <cfenv> #include <cmath> #include <iostream> #pragma STDC FENV_ACCESS ON int main() { std::fesetround(FE_TONEAREST); std::cout << "rounding to nearest: \n" << "nearbyint(+2.3) = " << std::nearbyint(2.3) << " nearbyint(+2.5) = " << std::nearbyint(2.5) << " nearbyint(+3.5) = " << std::nearbyint(3.5) << '\n' << "nearbyint(-2.3) = " << std::nearbyint(-2.3) << " nearbyint(-2.5) = " << std::nearbyint(-2.5) << " nearbyint(-3.5) = " << std::nearbyint(-3.5) << '\n'; std::fesetround(FE_DOWNWARD); std::cout << "rounding down:\n" << "nearbyint(+2.3) = " << std::nearbyint(2.3) << " nearbyint(+2.5) = " << std::nearbyint(2.5) << " nearbyint(+3.5) = " << std::nearbyint(3.5) << '\n' << "nearbyint(-2.3) = " << std::nearbyint(-2.3) << " nearbyint(-2.5) = " << std::nearbyint(-2.5) << " nearbyint(-3.5) = " << std::nearbyint(-3.5) << '\n'; std::cout << "nearbyint(-0.0) = " << std::nearbyint(-0.0) << '\n' << "nearbyint(-Inf) = " << std::nearbyint(-INFINITY) << '\n'; }
Output:
rounding to nearest: nearbyint(+2.3) = 2 nearbyint(+2.5) = 2 nearbyint(+3.5) = 4 nearbyint(-2.3) = -2 nearbyint(-2.5) = -2 nearbyint(-3.5) = -4 rounding down: nearbyint(+2.3) = 2 nearbyint(+2.5) = 2 nearbyint(+3.5) = 3 nearbyint(-2.3) = -3 nearbyint(-2.5) = -3 nearbyint(-3.5) = -4 nearbyint(-0.0) = -0 nearbyint(-Inf) = -inf
See also
(C++11)
(C++11)
(C++11)
(C++11)
(C++11)
(C++11)
(C++11)
(C++11)
(C++11)
|
nearest integer using current rounding mode with
exception if the result differs (function) |
(C++11)
(C++11)
(C++11)
(C++11)
(C++11)
(C++11)
(C++11)
(C++11)
(C++11)
|
nearest integer, rounding away from zero in halfway cases
(function) |
(C++11)
(C++11)
|
gets or sets rounding direction
(function) |
C documentation
for
nearbyint
|